Menschen

Publikationen

Schmitz, I., Strauss, H., Reinel, L., & Einhäuser, W. (2024). Attentional cueing: Gaze is harder to override than arrows. PLOS ONE, 19(3). https://doi.org/10.1371/journal.pone.0301136
Theisen, M., Schießl, C., Einhäuser, W., & Markkula, G. (2024). Pedestrians’ road-crossing decisions: Comparing different drift-diffusion models. International Journal of Human-Computer Studies, 183, 103200. https://doi.org/10.1016/j.ijhcs.2023.103200
Bendixen, A., Wegner, T. G. G., & Einhäuser, W. (2023). (in press). Facilitating Ethics Application and Review for Interdisciplinary Human-Participant Research via Software-Based Guidance and Standardization. In B. Meyer, U. Thomas, & O. Kanoun (Eds.), Hybrid Societies - Humans Interacting with Embodied Technologies (Vol. 1). Springer.
Eisenträger, K., Haubner, J., Brade, J., Einhäuser, W., Bendixen, A., Winkler, S., Klimant, P., & Jahn, G. (2023). Evaluating the Effects of Virtual Reality Environment Learning on Subsequent Robot Teleoperation in an Unfamiliar Building. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2023.3247052
Kopiske, K., Heinrich, E.-M., Jahn, G., Bendixen, A., & Einhäuser, W. (2023). Multisensory cues for walking in virtual reality: humans combine conflicting visual and self-motion information to reproduce distances. Journal of Neurophysiology, 130(4). https://doi.org/10.1152/jn.00011.2023
Kuschnereit, A., Bendixen, A., Mandl, D., & Einhäuser, W. (2023). (in press). Using Eye Tracking to Aid the Design of Human Machine Interfaces (HMIs) in Industrial Applications. In B. Meyer, U. Thomas, & O. Kanoun (Eds.), Hybrid Societies - Humans Interacting with Embodied Technologies (Vol. 1). Springer.
Maith, O., Baladron, J., Einhäuser, W., & Hamker, F. H. (2023). Exploration behavior after reversals is predicted by STN-GPe synaptic plasticity in a basal ganglia model. IScience, 26(5). https://doi.org/10.1016/j.isci.2023.106599
Schmitz, I., & Einhäuser, W. (2023). Effects of interpreting a dynamic geometric cue as gaze on attention allocation. Journal of Vision, 23(8). https://doi.org/10.1167/jov.23.8.8
Schmitz, I., & Einhäuser, W. (2023). Gaze estimation in videoconferencing settings. Computers in Human Behavior, 139, 107517. https://doi.org/10.1016/j.chb.2022.107517
Feder, S., Bendixen, A., & Einhäuser, W. (2022). A hybrid control strategy for capturing cognitive processes in virtual reality (VR) in a natural and efficient way. 2022 IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA). https://doi.org/10.1109/CIVEMSA53371.2022.9853646
Drewes, J., Feder, S., & Einhäuser, W. (2021). Gaze During Locomotion in Virtual Reality and the Real World. Frontiers in Neuroscience, 15, 656913. https://doi.org/10.3389/fnins.2021.656913