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Publications

Einhäuser, W., Neubert, C. R., Grimm, S., & Bendixen, A. (2024). High visual salience of alert signals can lead to a counterintuitive increase of reaction times. Scientific Reports, 14, 8858. https://doi.org/10.1038/s41598-024-58953-4
Bendixen, A., Wegner, T. G. G., & Einhäuser, W. (2023). (in press). Facilitating Ethics Application and Review for Interdisciplinary Human-Participant Research via Software-Based Guidance and Standardization. In B. Meyer, U. Thomas, … O. Kanoun (Eds.), Hybrid Societies - Humans Interacting with Embodied Technologies.
Eisenträger, K., Haubner, J., Brade, J., Einhäuser, W., Bendixen, A., Winkler, S., Klimant, P., & Jahn, G. (2023). Evaluating the Effects of Virtual Reality Environment Learning on Subsequent Robot Teleoperation in an Unfamiliar Building. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2023.3247052
Feder, S., Miksch, J., Grimm, S., Krems, J. F., & Bendixen, A. (2023). (in press). Using event-related brain potentials to evaluate motor-auditory latencies in virtual reality. Frontiers in Neuroergonomics, 4. https://doi.org/10.3389/fnrgo.2023.1196507
Ivanova, M., Neubert, C. R., Schmied, J., & Bendixen, A. (2023). ERP evidence for Slavic and German word stress cue sensitivity in English. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1193822
Kopiske, K., Heinrich, E.-M., Jahn, G., Bendixen, A., & Einhäuser, W. (2023). Multisensory cues for walking in virtual reality: humans combine conflicting visual and self-motion information to reproduce distances. Journal of Neurophysiology, 130(4). https://doi.org/10.1152/jn.00011.2023
Kuschnereit, A., Bendixen, A., Mandl, D., & Einhäuser, W. (2023). (in press). Using Eye Tracking to Aid the Design of Human Machine Interfaces (HMIs) in Industrial Applications. In B. Meyer, U. Thomas, … O. Kanoun (Eds.), Hybrid Societies - Humans Interacting with Embodied Technologies.
Breitkreutz, C., Brade, J., Winkler, S., Bendixen, A., Klimant, P., & Jahn, G. (2022). Spatial Updating in Virtual Reality - Auditory and Visual Cues in a Cave Automatic Virtual Environment. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, 719–727. https://doi.org/10.1109/VR51125.2022.00093
Feder, S., Bendixen, A., & Einhäuser, W. (2022). A hybrid control strategy for capturing cognitive processes in virtual reality (VR) in a natural and efficient way. 2022 IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA). https://doi.org/10.1109/CIVEMSA53371.2022.9853646